AI Insights · Timothy · October 2024
Top 5 First Person Games on iOS in Africa Q3 2024
Explore the performance of the top five first-person games on iOS in Africa during Q3 2024, highlighting trends in downloads, revenue, and active users.
The third quarter of 2024 presented an intriguing landscape for first-person games on iOS in Africa. Key insights from Sensor Tower reveal varied trends in downloads, revenue, and active users across the top five games.
Call of Duty®: Mobile by Activision Publishing, Inc. saw a peak in weekly revenue at approximately $33K by the end of July, though it experienced a gradual decline to around $15.5K by the end of September. Weekly downloads remained robust throughout the quarter, fluctuating between 16.5K and 19.8K. The game maintained an impressive base of active users, though there was a slight decline from 105.7K to 90.1K over the period.
Minecraft: Play with Friends from Mojang maintained a relatively stable weekly revenue, hovering around the $3.3K to $5.4K range. Downloads were consistent, with numbers ranging between 539 and 802 weekly, while the active user base showed a minor decline from 51.6K to 40.5K.
Hunting Sniper: Showdown by SPARKS INFORMATION (SINGAPORE) PTE. LTD. experienced fluctuations in weekly revenue, peaking at around $2.8K towards the end of August. Downloads saw a varied trend, starting at 1.1K and ending the quarter at approximately 927. Active users showed a slight increase, ending the quarter at about 2.7K.
Fishing Clash: Sport Simulator by Ten Square Games S.A. displayed a decreasing trend in revenue, starting at $1.9K and declining to $1.1K by the end of September. Downloads followed a similar pattern, beginning at 646 and decreasing to 322 by the end of the quarter. The active user base showed a slight decline from 2.4K to 2.4K, though it peaked at 3.2K in mid-August.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. maintained a steady revenue stream, ranging from $1K to $1.4K weekly. Downloads were consistently strong, peaking at 8.3K in late July. The game managed to sustain a solid active user base, showing a slight decrease from 55K to 54.1K by the end of September.
For more detailed insights and data, visit Sensor Tower.